FIGURATIVE LANGUAGE

FIGURATIVE LANGUAGE

Overview

Students explore Figurative Language with an emphasis on metaphors, similes, personification, hyperbole, and idioms.


Examples


Learning Objectives

  • Add figurative language using “say” blocks to show the literal and figurative meaning of the text.
  • Use motion blocks (like “glide to X Y“), to move their character around the stage and “show” what their figurative language seems to mean versus what it really means.
  • Add new object sprites and backdrops to help “show” the meaning of a snippet of figurative language.
  • Use event blocks (like “broadcast”) to trigger a series of code.

Computer Science Topics Covered

  • Parallelism: The process of events happening at the same time, either independently or interdependently.
  • Debugging: The process of identifying and fixing error(s) in a program when it is not functioning as expected.
  • Control structures: Sections of code that order the direction or flow of how a program functions. The control structure in this lesson is focused on loops.

Explore Your Figurative Language


Add Movement


Make an Object Appear


Add Backdrops

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